Games Jam Reflection
Game Jam Participation
For the game jam, we were given the theme of Nuts and Bolts, and
after much conversation, me and my team decided to make a game based around
hollow knight, where it would be a steam punk parkour game with a time limit,
where you can collect tokens to increase your points, and if we had the time,
we would add enemy AI.
Within the team, I worked as the team Artist, so I would draw
the assets, textures, character, do the animations and decide the final design
for the character. Throughout the game jam, I designed the character and
created a running cycle for it, as well as designing a platforming box,
collectable tokens and accessories.
To make the character animation, I drew a sketch of the animation, then drew the line art of the character, colouring in the line art after its all completed.
Reflection
on the Learning Process
Making this game jam, has allowed me to practice and refine
my animation skills, as well as practicing making textures and unwrapping 3D
models. It also allowed me to practice making 2D simple illustrations quickly.
However, the most valuable thing I have learnt, is animation with a more
complicated character design for things like run cycles takes a long time, so
therefore it would be better to have a simpler character design when you have
less time and simplify run cycles to save time while animating.
Suggestions
for Improvements
To do better, I would have designed the environment assets
first, and made sure we had an enough variety and textures so the level designer
could decorate and design a more interesting level before I made the character
animations.
Conclusion
Comments
Post a Comment